Type 69. By Rank III, there are also some American tanks to supplement the line-up. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. Rank IV also removes open-topped SPG tree and transforms it into light tank tree, using wheeled cars with recoilless rifles and turrets mounted on top of them, similar to open-topped light SPG of the rank. Unlocking the medium tank Valentine will also help in armour, though at a cost of speed. Tank destroyers are a specialized type of vehicle meant to... well, destroy tanks. Sniping is also an option with them because the guns fire at relatively high velocities. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. Since Rank III, Italians start to mostly rely on stealth and speed in any of their own designs. Rank IV introduces some of the more popular French tanks of the game such as the Lorraines and the AMX tank series. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. Tech Tree trends: Here we detail the typical usage of each vehicle type in a battle. Turreted By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. Light tanks Medium tanks Heavy tanks Tank destroyers SPAA. In comparison to Japan’s light tanks, the Type 97 Chi-Ha is decently armored – its has up to 25mm of armor. By Rank III, more powerful armaments such as the 85 mm are available that can make short work of many tanks, but the presence of more powerful enemy tanks, while Russian tanks are still using the same armour as Rank II, mean that enemies will have an easier time knocking out Russian tanks. Finish by either waiting for the replacement gunner to come in and take him out as well or flank the T-34 during this opportunity and fire at its weaker side armour at the driver's compartment in front. The tank is armed with a short 57 … These should not go on any offensive and rely on advantageous, defensive terrain to be positioned where minimum return fire can be expected while ambushing the enemy as they appear in the gun sights. As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. While looking through the Binoculars, the Gunner can be ordered to aim where you are looking, by left-clicking. By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Peek out the other side of the cover or reposition for a better chance at survival. These points are captured simply by driving into the bordered circle area with the enemy removed from it. However, there's more to War Thunder than just blasting away at the enemy. As such, it is hard to establish any trend they set other than giving a bigger gun to the average British line-up. Even in Rank IV, which features improved tank armour as seen in the T-44 and IS-2 tanks, the stronger enemy guns could make short work of the hull, and even the weaker ones could penetrate through the turret. This photograph has been around on the Internet for nearly 12 years now. As a general rule of thumb, doing so early on into your War Thunder career will get you killed. All rights reserved. This can be done as simple as retreating back into cover after firing the cannon to reload in safety, or as thorough as repositioning the fire location before exposing the tank again. Tech Tree trends: As the ranks go up however, the armour becomes much thicker, as seen going from the StuG series of tank destroyers to the Jagdtiger. As such, many conventional tank tactics such as the hull-down position and terrain exploitation (such as hills) are complicated by the lacking gun depression. One side is the super-heavy tanks such as the Maus tank that brings all 188 tons of armour into battle with good gun and poor mobility. These are researched and unlocked one by one, and as the criteria is met, the next tier of modifications can be unlocked to further enhance the vehicle. Tech Tree trends: However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. However, the more specialized ends such as light and heavy tanks begin shining in prominence however as they bring better mobility and firepower to the matches respectively. Before starting up the first tank match, it is recommended for all players to play the tutorial section in-game to be familiarized with the tank controls and damage mechanics of the game. Coming soon to War Thunder with update 1.89, Japanese tankers in the game may look forward to including this highly sophisticated war machine into their high tier lineups! There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! Loading... Unsubscribe from CyberDeath Gaming? Equipped with rapid-firing autocannons or machine guns, you are to lead the enemy plane right into your firing field to knock them out of the sky. We'll relay how to do each step here. Anti-aircraft vehicles are quite capable, with every single one equipped with autocannons to smack down enemy planes. Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing vehicles down a column to progress towards the next vehicle type. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. © 2010—2021 by Gaijin Entertainment. Knowing the tank's mobility power can allow for more complicated manoeuvres in rough terrain like steep hills and river-bogged areas to get around predictable road routes that may have enemy in sight. This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. Capture points serve as giant magnets of allies and enemies, and protecting these points from enemies can be a chore. What are its strengths and weaknesses? Using different types of vehicles, players can pass story companies or fight against each other in PvP battles on various maps. These tank destroyers rely on moving to areas in a very short amount of time to set up flanking ambushes against the incoming enemy. This tactic requires fast reflexes and intuition, and most importantly, the ability to get the first shot off to your enemy. Stay on the capture point and fight off any incoming invaders. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. In this video, I explain how the tank shells in War Thunder work. The early British tanks are defined by speed and adequate firepower. As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. The British all have a very high damage output with their large, rapid-fire guns. Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. No fancy long shots or skillful maneuvers, just getting up close and personal with the enemy, front and center. Light tanks; Medium tanks; Heavy tanks; Tank destroyers; SPAA; Gun boats; Torpedo boats; Torpedo gunboats; Naval ferry barges; Minelayers; Submarines; Submarine chasers; Destroyers; Cruisers; Aircraft carriers; Other ships. by FAawRay $24 . While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. Because even if one side manages to knock out more total tanks than the enemy, if the enemy retains the capture points, they will win by draining the ticket counter. For example, it would probably be unwise to take the slow. This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. This page was last edited on 16 August 2019, at 14:30. The next thing to take note of is a map of the battlefield on the right side, where diamond symbols with letters on it will be pinpointed, these are the primary objectives of any War Thunder tank battle. At Rank IV. The low engine power seems to only just be able to drag the tank by to its firing position. This is done because after opening an engagement, the enemy downrange will be focused on locating the origin of the attack to eliminate the threat. Do not leave a battle if you can still respawn. While Rank I-III American tanks do generally well against their counterparts, the tanks slowly begin to fall behind in tank traits in Rank IV, as the medium tank's averageness could not easily compete in face-to-face combat against the common foe. As such, while these tank destroyers are lightly armoured, probably slow, and most likely of high-profile construction, they provide firepower nearly unparalleled to the matches they can fight in. Though APCR ammunition may have a large amount of penetration potential upclose, they are poor at long-range fighting, against non-flat armour plates, and have negligible post-penetration damage. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. This is where things get aggressive. The main exception is the P.7.T AA, an anti-aircraft armed tractor, and the AMR.35 ZT3, a light, maneuverable tank destroyer. Every second of exposure represents a risk one should be aware of. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. Strike at the enemy's ability to fire back by destroying each enemy tank, or their gunner if you do not believe a one-shot knock-out is possible. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the tank line up has to be suitable for most/all maps. To enter the tutorial form the menu, go to "Battles" at the top left corner in between a cog icon and "Community." Armour is also good with an average amount throughout the body; while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. The Type 74 is a Japanese main battle tank developed in 1973 to replace the outdated Type 61. Try to surprise the enemies by attacking on their flanks, even when sniping. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Most importantly, the Binoculars view position is from the Commander point of view, which is nearly always higher than the Gunner view ("Sniper mode" in the controls option), allowing you to scan and spot above obstacles and hills without exposing more than your cupola. Because of this, I will not be putting a specifications, since you can pretty much take the Type 59 in game, add a laser range finder and side skirts, and you have a Type 59-I. The ... HE-Filled Armour-Piercing Rounds. 1935/1936 (PaK) 37 mm anti-tank gun Type 1; 45 mm anti-tank gun mod. However, at the end of Rank II, the Chi-Nu vehicle begins to solve the firepower issue with a larger and more powerful 75 mm gun. Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. This page was last edited on 5 January 2021, at 11:46. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. Guide explaining tank ammunition in war thunder. Vehicles are then linked via an arrow branching from one vehicle to the next. Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. After Rank IV, the German tanks take a sharp split in the extremes of design. The Type 85-IIM is a Chinese main battle tank first introduced in 1993. One is the light-weight open-top vehicles with a huge gun, which often brings a gun from the next rank into the current that absolutely devastated the enemies like the Sturer Emil. All this is capped off by the introduction of newer tanks like the infamous "Panther" and "Tiger tanks" in Rank III and IV. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. This gives them an advantage in Realistic battle mode. Sub-Calibre Armour-Piercing Rounds. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. War Thunder: Starfighters teaser 26 May 2020 Join us More than 20,000,000 gamers TWITTER More than 70,000 followers FACEBOOK More than 600,000 members INSTAGRAM Join the community! Towing. These SPAA are also usually capable of dealing with tanks of their battle rating. https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. The early French tanks are defined by extremely lackluster firepower but excellent armor. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. You will see this car design, ironically called by players "lunchbox", a lot. However, the armour in these tanks is often the bare minimum, and sometimes even thinner especially on the sides. Protection upgrades survivability potential with repairs, fire extinguishers, and crew replacement. Some American vehicles such as the M4A1 and the M10 are available to supplement the odd French tanks. Once a mode is set, click the large, orange "To Battle!" They are not armoured enough to hold positions, fast enough to flank the enemy, or armed enough to take out any tank they see. Armed with a adequate armour, mobility, and firepower, they can fit in multiple roles on the battlefield. The Type 59-I is a Chinese main battle tank, improving upon the original Type 59 with a laser rangefinder and side skirts, as well as internal changes. Rank III Italians begin using American medium tanks, though with a boost by enhancing the firepower with a better gun. Italians also do not have heavy tanks, and rarely bring tanks, which have more armour than deemed average at best by the time period. Most German vehicles at this early stage are quite quick due to their light weight and engine power. The only exception is at Rank VI, where OTOMATIC, based on OF-40 chassis, is introduced, being SPAA, which is not only capable of defeating an entire squadron of pilots on it's own, but is also capable of defeating an actual medium tank squad with APDSFS. Helicopters. Mostly exclusive to the United States' and British designs, these turreted designs are typically higher-profile and lighter armoured than the casemate counterparts, but feature greater tactical flexibility and mobility. In War Thunder, the Type 97 Chi-Ha will be one of the first tanks that Japanese armor commanders will become acquainted with. However, different design aspects on these tanks lead to different doctrines within the same class. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. All this combined with sub-par armour means the German tanks snare the initiative to prevent the enemy from firing back. Solid Armour-Piercing Rounds. Development began in the 1990s, … ), angle of attack effect, and explosive filler are to be considered as well. The first shot is the most important shot as a brawler, because at the close ranges this tactic is in when fighting, the tank armour can be negligible, and also the first shot could impede the enemy's attempt to fire off a shot at all if you are able to incapacitate their gunner, then they can't get any shot off at all. We print the highest quality war thunder merch on the internet ... world-war-ii, world-war-2, ww2-tanks, war-thunder, heawy-tank American Tank T29 Kids Long Sleeve T-Shirt. These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. Several trends make the Soviet tanks stand out in comparison to their peers: Heavily sloped hull armour and minute amount of gun depression. Light tanks; Medium tanks; Heavy tanks; Tank destroyers; SPAA; Gun boats; Torpedo boats; Torpedo gunboats; Naval ferry barges; Minelayers; Submarines; Submarine chasers; Destroyers; Cruisers; Aircraft carriers; Other ships. The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Now, it is time to select the game mode for the match. Once Rank III roll by, firepower has been improved with many high-velocity 75 mm cannons available for all types of tanks. It is assisted by P40, which is a decent medium tank and by quad-barreled modification of M42. 106 mm anti-tank gun М40; 17-pounder anti-tank gun; 3.7 cm anti-tank gun mod. Anti-aircraft vehicles in the American tree are quite lacking at first with only barely armoured half-tracks bearing machine guns, though make up with saturation of fire to whittle down aircraft. PzKpfw III E PzKpfw III F PzKpfw III J PzKpfw III J1 PzKpfw III L PzKpfw III N PzKpfw III M PzKpfw IV C PzKpfw IV E PzKpfw IV F1 PzKpfw IV F2 PzKpfw IV G PzKpfw IV H PzKpfw IV J PzKpfw V ''Panther'' D PzKpfw V ''Panther'' A PzKpfw V ''Panther'' F PzKpfw V ''Panther'' G Panther II Leopard 1 Leopard A1A1 Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. Heavy tanks are the breakthrough vehicles of the game and in MMORPG terms, would be the "tank" of the team. It is an upgrade over the previous Type 63 by adding a laser rangefinder, as well as infrared night vision. These tanks are easy to penetrate and are destroyed quickly. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. These are weak spots and are much weaker than the frontal hull. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. Even having more targets destroyed and losing can net a smaller result than less targets destroyed and winning. Use the heavy tanks sparingly, stand back a certain distance from an enemy strong point and blast at the stranglers, with the distance empowering your armour as the enemy's shells may not have enough energy to penetrate your armour after traveling a distance. Shoot the right side because that is where the gunner sits. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. Towing. Don't fire from the same place more than twice as it will let the enemy take aim at your position. Armoured casemate structure In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. The Type 69-IIG is a modern Bangladeshi modification of the Chinese Type 69 main battle tank, upgraded in recent times to improve the vehicle’s combat capabilities. Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. However, Rank II is characterized with great hull armour with the KV-1 heavy tanks and T-34 medium tanks, with the turret being the primary weak points on these tanks. By Rank IV onwards, armour has taken a backseat while firepower and mobility becomes the prime focus of addition. Starters: This trend continues up until the Leopard 2A4 at the (current) end of the tree, with great extremes in firepower, mobility, and protection. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. Rank II trends closer towards an even balance in tank traits, though firepower still requires catching up. This is continued in Rank III where armour really takes a setback as an even longer 75 mm becomes the go-to gun for the Japanese tree, while mobility slowly drags down up to the bulky Chi-Ri II. Flanking is the movement of units to get around the enemy to their sides, then hitting them. The preferred tank specifications for this job is one with lots of armour and a very powerful gun, though any tank can do this job given the correct skill sets. This can be the bane against enemies with poor shot placements and/or weaker guns. Even the highest penetrating shells on the reserve tanks cannot engage most tanks of their tier from the front. This will allow flankers to be able to not only take the advantage over the enemy, but give them a lethal edge over their forces. Tank destroyers in the French tree are a mix of casemates and turreted designs, though the general trend is always in firepower and mobility; with only the turreted ARL-44 having decent amount of armour to stand toe-to-toe with the enemy. It has a cross-platform format for Microsoft Windows, MacOS, Linux, PlayStation 4, … To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree. By Rank IV, the infantry tank concept fades away as the more flexible medium tanks in the form of Centurions become the predominant British tank up to Rank V, with few heavy tanks like the Conqueror supporting its protection. Another important half of Italian tank tree revolves around wheeled armoured cars. Arcade Battles review of the Japanese SPAA, the Isuzu Type 94. Not only will you be ditching your team, you will also get a. Tech Tree trends: The other is the enclosed armoured casemate design that offer decent to impressive frontal armour, though a gun that is contemporary with those in the same rank. Premium vehicles; Bundle & Gift vehicles Congratulations! _jp_at_47mm_type_1. © 2010—2021 by Gaijin Entertainment. Tank destroyers in the American tree are quite unique compared to other nations' as they are primarily turreted designs. Alternatively, fighters can be armed with bombs and rockets in a. Edit: usually the difference between the SPG and the Tank Destroyer classification irl is the type of weapon mounted. These are divided into three categories: Mobility, Protection, and Firepower. When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. Either way, it may require you to move away from your position to take back the point. 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